OpenAL wrapper w/ EAX
Click here to download the source ripped right out of Smackinz!. You'll have to modify it yourself before it will compile in your project. (I've also included my math wrappers for convenience.)
Click here to download a small demo of OpenAL wrapper in use, with the EAX Stone Room preset.
Font class This font class loads any TrueType font (using the geFont API) and renders it using world polys for a substantial speed increase over the geFont method (writing directly to the backbuffer). At large sizes the characters of most fonts become corrupted, so keep your fonts around size 12-36 to be safe. Since the characters are essentially textured, they'll be a little blurry so you don't want to use very small font sizes.
This code was directly ripped from Smackinz! on December 16, 2002. You'll have to tweak it to fit into your project.